This month I also tackled a bit of fine tuning on the adventure section, to make it more presentable for non-logged in users looking to join the community. They can now request to join directly off the adventure page and also see all important game information.
Players can create warparties to help them organize on various servers and guilds within the game. In addition Adventure leaders can now add classes/roles and professions to the game which will be incorporated into the character claiming system.
One other major change I made was increasing the social point values to be in line with the chapter's fellowship point values. Additionally, I increased the bonus points growth rate so that the event reward scales faster for the more people that attend. Thus making larger events worth more than smaller events.
Lastly, I'm currently investigating ways I can unlock features as adventures level up.
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