As Ashes of Creation is the first game since ESO that lines up with our communities Compatibility Matrix, I've decided to keep you all updated on developments as we keep a close eye on it. To kick things off I'd like to catch you up on why this game landed on our radar. Before we get too far along feel free to check out this intro video.
Ashes of Creation is a subscription MMORPG from many of the developers who were behind Everquest Next, Planetside, Star Wars Galaxies and Vanguard. Their aiming to bring a very stunning environment to life using the Unreal 4 engine. Complete with full season changes that affect the weather and what terrain is passable during certain times of the year. Lakes freeze over!
In addition their dungeon system is looking to add some cinematic flair and seems very engaging where certain classes can definitely have an impact on how the group completes a challenge. Take a look at this video about dungeons. You can tell in this video that they are spending a great deal of time on the aesthetics of their dungeons. Dungeons & Raiding are going to be a big part of this game.
It features Op-In PvP which means that at no time will you be killed without wanting to expose yourself to being killed by other players. Griefing isn't an option as you must flag yourself or walk into a contested area to be flagged PvP. This is the same sort of system that made Warhammer Online so great in it's day.
It's premise is built around its node system. This system allows guilds to claim a territory and watch it grow. It's growth is limited by the people contributing it's growth. If players quest, craft, and farm in its influence zone the village will turn into a city, and turn into a metropolis. It's growth however is also based on the growth of the nodes next to it. In some cases you will be limited by how big the city next to yours is. There is a lot of interesting mechanics involved in the node system and right now Intrepid Studios is releasing a series of blogs about it.
Most importantly for our community, Ashes of Creation is built from the ground up to embrace large communities and actually encourage them. The guild size limit at this point has not been mentioned but the developers have mentioned thousands of guild members. They have also stated that they want to put the Massively back in Multiplayer games. Their standpoint with guilds and communities is in line with our own. We could be looking at another RIFT guild system here that allows our growth to be limited by our desire not by game systems.
Here's a collection of the things I feel you might want to look at when thinking about this game.
- Node Series – Part One
- A World with Consequences
- Our Immersive World – Environments
- First Q&A Session with Devs
- A Reactive World – Nodes
Also of note take a look at Cryy's overview of the game systems involved in Ashes of Creation.
It you want an opportunity to test this title with us be sure to use the link below to register. It will automatically link your account to mine so they can activate me and my connections for Gaiscioch Pioneers. It will make everything a lot simpler. If you've already registered and didn't use this link that's ok to. I'll just need to compile a list of account names before we can get you in.
Register at: http://gsch.info/play/aoc
Update on the Horizon List
I've posted a short and sweet update to the games we're watching and which might become chapters and which will be opening for Social Adventures. Be sure to head over to the forums and share your thoughts about these games. Your opinions are important to us.
View the post at:
http://www.gaiscioch.com/tavern/the_horizon/post_238915.html
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