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Ashes of Creation - New Siege MMORPG Enters The Battlefield

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
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Posted On: 12/06/2016 at 08:13 PM
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Polling Interest at: http://www.gaiscioch.com/social/ashes_of_creation/ 

Signup for Information at: http://gsch.info/play/aoc 

Looking for thoughts and feedback on this one. Will likely pursue it for a Gaiscioch Magazine interview in the near future.

Game Announcement

 

Great things come from small beginnings. In games, it often starts with vision. From years of being involved in the MMO genre, playing games such as Lineage 2, World of Warcraft, and Final Fantasy 14 (among many others) there always seemed to be something lacking. Sometimes PvP was masterfully incorporated into the game, others had dungeons so fun you forgot what PvP even stood for, while a few had great new ideas that were like a breath of fresh air. The problem always seemed to come with the trade you made in order to enjoy a certain aspect. Our vision is to tie all of these elements together, to make a complete game that specializes not in one category listed above, but rather aims for the ultimate goal of perfection. We know, that’s a tall order.

So we wanted to take a step back, to check ourselves before we wrecked ourselves. To really dive into what makes MMOs so addictive, and why we kept coming back to them. The primary question is: What makes an MMO fun, at its core? Well, it’s got to be the thing that makes an MMO an MMO, right? What separates an MMO from all the fantastic Mass Effects and Dragon Ages and Witchers? It’s the MASSIVENESS. It’s the community and the forums and the competition and the people who you’d never meet in real life. It’s that Massively Multiplayer promise. It’s the people that make an MMO what it is. Not a hotbar or a raid boss or a fetch quest. Those are mechanics, those aren’t the genre.

And there was our answer, and there was our game. We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing. The defense of that city, the attack on that city!  Or building a world together, as a community choosing our own fate with our friends.  We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with..

So that’s our design philosophy in a nutshell. Give players reasons to interact, and make those interactions meaningful. And make both of those things feel cool and appropriately epic.

In enters our new MMO in development, Ashes of Creation. As you’ve probably guessed by now, we’re creating an MMO based on our core principles as designers; we believe in choice, organic events, player narratives and massive communities. All of these come together in what we call our “Living World.” Players will shape the world we create through dynamic quests, castle sieges, our settlement system, an economy that goes well beyond the auction house, and player housing (among many other systems). We’ll set up the initial state, you decide where it goes from there.

We are merely the music makers, you will be the dreamer of dreams.

Ashes of Creation begins with us and ends with you, but there are many steps in between. We’ve incorporated some investors, but primarily my own funding has begun the process and we’re well on our way. The team is dedicated, experienced and enthusiastic about what we will be delivering to you, the player. We’re focused on giving you the version of the game we know you’ll love, and to do so we want to keep this as investor-lite as possible (publishing or otherwise). With this in mind, we plan on starting a Kickstarter in the near future. We believe the crowdfunding platform to be perfect for making a game for the player you actually want to attract.  Perhaps most importantly, is that it allows you to be involved with our process. Through both financial and creative transparency you’ll be able to be have input with design through the developer’s forums, letting you see what we’re working on and what’s on our mind.

You’ll see in the coming weeks exactly what we’ve done and what systems are in place. We’ll be regularly posting dev journals, releasing videos, showing off artwork and genuinely keeping a dialogue with the community. That dialogue is very important to us, we want our community to be constantly (and properly) informed. Make sure to register on the forums and become a part of our world!

The story only begins here, we’re excited to provide the pen and see what you write.

 Details

Nodes

Ashes of Creations has built a unique take to the MMO experience. Our NPC structure is completely dynamic and is built based on the actions of the player base. Gone are the days of static NPC content. Our cities will rise and fall based on the actions of our players. Quests will be unlocked as our player base develops the surrounding areas.

As the world’s NPC structure is established in real time, players will have the ability to lay siege to the world’s infrastructure, paving the way for new development. Political strife and intrigue will play an actual role in the structure of your world.

 Housing

Players will have the ability to survey and develop land anywhere in the world. Building the home of their dreams, and working the land around their homes to cultivate resources and supplies. Alternatively, players will be able to purchase homes, inside of cities and watch their home grow with the city.

Homeowners in our game will have the ability to develop specific crafting stations as add-ons to their structure. This will allow the player to specialize in crafting specific goods and services based on their neighboring node.

 Questing

Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.

Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.

 Sieges

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be quite a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.

Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.

 Player Vs Environment

The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!

Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.

 Player Vs Player

Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world, by swaying the tide of battle with his or her combat prowess.

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest. Defending cities, castles, caravans, hunting grounds or sieging them… Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.

 Caravans

Our caravan system in Ashes of Creation revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create a caravan that players will need to defend while it moves along its route to the selected destination.

These caravans create a static PvP zone around them, allowing players to engage in PvP with the defenders and attempt to destroy the caravans in order to loot the content. These caravans will be integral in city development.

 Trade

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.

 Crafting and Gathering

Crafting and Gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.

Regardless of how you gather your resources, we believe that every item that exists in the world, should in some way reflect its creator. As such, there will be extreme versatility in our crafting system. Allowing many crafters, the ability to create unique items that represent their strengths and weaknesses.

Share Your Thoughts

Last Edited on: 12/06/2016 at 08:16 PM
"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Fili de na Griobhta
Dargron
Fili de na Griobhta
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Replied On: 12/07/2016 at 04:39 AM PST
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My curiosity is piqued. Will keep an eye on this one.

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Seaimpin de na Ulchabhan
Oreofox
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Replied On: 12/07/2016 at 06:25 AM PST
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Now this one looks promising. And a sandbox MMORPG that has PVP as a choice, and not an automatic (unless escorting a caravan). It looks beautiful, and the description makes it look great. I am definitely interested in this. I am curious about the crafting aspect.

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Curadh de na Fhiaigh
Clansman
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Replied On: 12/07/2016 at 02:34 PM PST
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Definitely sounds like it would be worth checking out.

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Fili de na Griobhta
Dargron
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Replied On: 01/09/2017 at 05:48 PM PST
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I'm about a week late noticing this, but the first game Blog is up, explaining their basic concept for "Nodes" and establishing cities. At the end is a video of what appears to be the evolution of a node upgrading from an initial campsite (Expedition) to a Village.

A REACTIVE WORLD - NODES

 

They also released a video over Christmas that seems to show off what I guess is the "Town" level Node (looks about 4 times the size of the village at the end of the blog video).

https://www.youtube.com/watch?v=YaOAnL3Vll8

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Ban Fili de na Iolair Donn
Ckemikal
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Replied On: 01/09/2017 at 06:25 PM PST
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 This game looks fantastic, but my first impression is that it will require a substantial time commitment.  I'm curious how "casual-friendly" Ashes of Creation is.  Will you be relevant enough to help mold the current game environment when only able to play a few hours a week? 

"When you're always cold, sometimes you forget to put on your pants" ~Sakari, Winter's Bride
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Taoiseach de na Arach Glas
Foghladha
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Replied On: 01/09/2017 at 10:15 PM PST
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Ckemikal, i managed to land an interview for issue 12. Ill be sure to touch on this topic in my article :)

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Curadh de na Iomproidh
Absolem
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Replied On: 01/10/2017 at 08:52 AM PST
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Looks interesting!  Will watch this one for sure.  Honestly expecting Camelot Unchained to fill the meaningful crafting/building and PvP sieging shaped hole in my heart, but that's probably another year or so out.  If these guy can beat 'em to the punch with some interesting siege and PvP mechanics to hold me over, expect to see me in-game. :D  I'll be keeping an eye out for that interview.  Marking this one as interested.



» Edited on: 2017-01-10 08:53:30

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Fili de na Griobhta
Dargron
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Replied On: 01/10/2017 at 02:59 PM PST
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I'm not expecting these guys to beat Camelot Unchained to release.

What they are showing off looks extremely polished, but they haven't even got to the kickstarter phase yet. It's really hard to judge how far along in development they are. Could be that they are putting a lot of polish on these previews purely for good advertising, and there's not much yet behind the scenes. Could also be that they have a lot of the groundwork already in place, and polished up the "Human" side of the game, and will use kickstarter funds to develop other races (Dwarfs, Elves and Red Orcs seem to be in the concept art). I read somewhere that a couple of the developers came off the Everquest Next project that never made it to completion, so there's even the possibility a lot of the unused development that went into that game may have given Ashes of Creation a significant jumpstart.

If Fogh has landed an interview, he may have some kind of better indication how far along they are. This game came out of nowhere only a month ago, so there's not much info yet.

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Fili de na Griobhta
Dargron
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Replied On: 01/12/2017 at 12:42 PM PST
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Banlaoch de na Griobhta Dearg
Briseadh
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Replied On: 01/14/2017 at 09:55 PM PST
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Registered on their site today and will be watching it.

Don't mess with Mama Bear, I might hug you too tight. =D
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Laoch de na Iolair Dubh
Pookha
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Replied On: 01/19/2017 at 08:26 AM PST
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That referral program is a very nice idea! I know they say "receive cash", but I wonder if it going to be a game credit style of payment or if you will get a check in the mail lol.

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 01/19/2017 at 09:19 AM PST
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This definately has some promise. Looking forward to getting our interview back :) at this point i belive its going to be our cover story for issue 12.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Taoiseach de na Arach Glas
Foghladha
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Replied On: 01/19/2017 at 09:20 AM PST
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Also interesting tidbit. A lot of the team working on this one come from Daybreaks defunked EQ Next team. 

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Caomhnoir de na Ulchabhan
Dharkon
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Replied On: 01/24/2017 at 05:03 AM PST
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I'm definitely interested.  Not a big fan of the aging Unreal engine.  Slightly reminiscent of Shadowbane, only from a different character perspective.   Look forward to hearing more about it in the Magazine.

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Fili de na Griobhta
Dargron
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Replied On: 01/24/2017 at 04:59 PM PST
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Another Blog post up (Our Immersive World - Environments), talking about immersion and describing plans for Seasons within the game that not only change the visual look of the environment, but also impact gameplay and offer new challenges and opportunities. The way a node develops also looks to potentially effect the duration of the seasons.

Ambitious and impressive if they can pull it off.

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Fili de na Griobhta
Dargron
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Replied On: 03/27/2017 at 03:38 PM PDT
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Another blog post is up that's really worth having a look at (Node Series - Part One) - finally spelling out exactly what Nodes are and goes into details about how their mechanics will work within the game.

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Laoch de na Iolair Buí
Sekkerhund
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Replied On: 03/27/2017 at 06:46 PM PDT
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Just read Fog's post about where most of the team came from, so that Node article makes more sense now.  I was thinking that it felt a lot like EQNext, or some of the dev blogs that I'd read about their plans for the design.

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Draoi de na Ulchabhan Liath
SirHenryVale
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Replied On: 04/07/2017 at 01:19 PM PDT
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Pops had gotten me interested in looking forward to this game.  The game looks promising and it appears this may be my next game.

May the Gods forgive your sins against us, but my sword shall not!
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Fili de na Griobhta
Dargron
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Replied On: 04/22/2017 at 05:55 AM PDT
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Time to pull out your Starship Trooper memes, because "service guarantees citizenship".

Node Series - Part Two is up, detailing the various options of the "Metropolis", a Node upgraded to it's final stage. Lots of info here to digest - Player housing, Governing, Politics, Upgrades, and "Citizenship". One big piece of info is that up to only 5 Nodes will be able to reach this level of prestige and influence, so competition between Nodes will likely be very fierce.

 

Also, the countdown has begun on the Ashes of Creation kickstarter - opening up on May 1st.

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Laoch de na Iolair Buí
Sekkerhund
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Replied On: 04/23/2017 at 09:10 PM PDT
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"Also, the countdown has begun on the Ashes of Creation kickstarter - opening up on May 1st."

Wait, what?  This project hasn't even been funded yet?  I was understanding that this was already funded, in development and close to Beta testing.

Is it not?

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 04/23/2017 at 09:28 PM PDT
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Sekk. Theyve funded the project until now using their own funds.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Laoch de na Iolair Buí
Sekkerhund
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Replied On: 04/24/2017 at 02:23 PM PDT
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Ok, because even their wording in their email is confusing:  "We decided to use Kickstarter as a means for our community to help bring Ashes of Creation to life,"

I was starting to think I had my games mixed up, again, or something.

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 04/24/2017 at 03:28 PM PDT
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Their looking to fund the rest of development to launch via crowdfunding.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Laoch de na Ulchabhan Dubh
verve
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Replied On: 04/30/2017 at 05:21 AM PDT
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Deltia has been a big streamer/resource for ESO, he announced he is leaving ESO (he sites frustration and boredom).  While I'm not advocating leaving ESO (at least till there's something better) Deltia has jumped onto the Ashes bandwagon.  On May 1st he will be livestreaming with the Ashes Devs and is requesting questions and suggestions for the stream.  Below is a link to his youtube on this, the video is nothing new, but I found his explanation to be more "causal" friendly.  As far as using his link to make an account, I think Fog may want to provide us some guidance.

https://www.youtube.com/watch?v=0uTbwaESjwI

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 04/30/2017 at 11:07 PM PDT
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"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Tiarna de na Ulchabhan Dearg
Booie
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Replied On: 05/01/2017 at 08:08 AM PDT
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This looks interesting, might be time to get back into an mmo again.

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Ban Caomhnoir de na Aracos
Fym
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Replied On: 05/01/2017 at 08:45 PM PDT

The description is interesting.  I can't tell from the posts whether this is actually close to launch.

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Tiarna de na Ulchabhan Dearg
Booie
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Replied On: 05/01/2017 at 09:17 PM PDT
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Their FAQ hints at 2018, the estimated delivery data on the pledges says dec 2018, but I don't know.

Kickstarter FAQ

When is alpha and beta?
Kickstarter Alphas is currently scheduled to launch in 2018, with Betas following after that. Note, this schedule is subject to change based on development milestones.

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Ban Caomhnoir de na Fhiaigh Buí
Zo
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Replied On: 05/28/2017 at 12:48 PM PDT
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Really interested in this and I'll be following the various articles, blogs and websites.  Excited for the possibility of this game. 

For anyone interested in supporting via Kickstarter - it looks like there are 4 days left.  Future players can pledge without a monetary commitment or support with dollars starting as low as $25.

I certainly don't want to "get my hopes up" but the description of the game sure sounds delightful.  Here's hoping for a new adventure! :-)

 

“We do not stop playing because we grow old, we grow old because we stop playing.”
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Fili de na Griobhta
Dargron
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Replied On: 05/31/2017 at 03:28 PM PDT
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Kickstarter is more or less down to its final day now. Currently sitting on about $2.8 million, and 16,500 backers. To say it has been successful is a bit of an understatement to say the least.

Added content they've promised from surpassing their initial $750k goal includes...

  • Parlour Games playable in Taverns.
  • Legendary Mounts that can provide transport for groups of players.
  • Additional Ship classes and expanded underwater environments.
  • Added underground Nodes to explore and develop.
  • Social Organisations (Thieves Guild/Scholars Academy/Trader's Company)
  • The Tulnar - additional player race to go with the underground Nodes (look to be a reptilian race)

Also listed as the $3 mil goal is a Stock Exchange for tracking economic statistics and investing in Nodes. Not sure they'll make it to 3 mil, but as the next stretch goal, it's a good bet this is a feature they intend to prioritise working into the game.

Oh... and puppies and kittens... can't forget puppies and kittens.

 

In other news there is a look at a few Freehold designs for the Kaelar (Traditional Humans) and Empyrean (High Elves). Freeholds are basically player housing that can be placed beyond cities in the open world.

Also a half-hour look at a few people demonstrating the gameplay - briefly exploring a Tavern, a Freehold, a dungeon, and using monster coins to turn themselves into killer rabbits.

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Ridire de na Iomproidh
Tbatz
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Replied On: 05/31/2017 at 06:36 PM PDT

I will keep my eyes on this one. it looks like it might be fun.

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Saighdiuir de na Faolchu
TheImperial
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Replied On: 06/01/2017 at 04:44 PM PDT
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They hit three million! It would sure be nice to get into their friends and family alpha, wink wink. I really enjoyed Psijiic Order PTS for ESO, prob my fav time in the game, testing and playing everything first.

"I must not fear. Fear is the mind-killer." - Paul Atreides
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Dargron
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Replied On: 06/01/2017 at 04:55 PM PDT
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From what I've seen, the best chance to get into the friends and family alpha is to make yourself a big and positive presence on their forums. That seems the most common criteria for their special Alpha Key giveaways, that you can have any influence over at least.

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Ban Caomhnoir de na Fhiaigh Buí
Zo
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Replied On: 06/01/2017 at 07:06 PM PDT
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Hi Fog,

I used the link to register. BUT just in case I goofed it up, just wanted to confirm that I hope to be part of this new adventure.  Thanks!

~Zoe

“We do not stop playing because we grow old, we grow old because we stop playing.”
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TheImperial
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Replied On: 06/01/2017 at 09:14 PM PDT
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Oh nice! I did not know that, definitely gonna start checking those forums and being active.

"I must not fear. Fear is the mind-killer." - Paul Atreides
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Dargron
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Replied On: 08/31/2017 at 11:46 PM PDT
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Last Edited on: 08/31/2017 at 11:50 PM
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Caomhnoir de na Iomproidh Corcra
Eluveittie
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Replied On: 12/19/2018 at 06:38 AM PST
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For those who were backers during the Kickstarter the time has come to check stuff out. I have followed the instructions in my Email and downloaded the playable content. If anyone else would like to join me and check stuff out let me know? The small bit I tried last night had me scratching my head as to the objectives of the playable content. I tried the forums but ran out of time before having to hit the hay. Hit me up on discord if you see me online in the evening or later afternoon CST.

"The strength of the pack is the wolf. The strength of the wolf is the pack." .......... Ruyard Kipling
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Foghladha
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Replied On: 12/19/2018 at 08:58 AM PST
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The Battle Royale / Apocalypse title in not a representation of what you will encounter in Ashes of Creation. It was built to be a spinoff that allows them to gather data on how people interact with various weapons and pvp situations. It wont be a part of the full mmorpg.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Seaimpin de na Ulchabhan Donn
Garyc
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Replied On: 12/21/2018 at 03:20 AM PST
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@Fog:  Thank you for clarifying about the Battle Royale.  I've seen many 'rage' videos  in the last few days on Youtube, regarding people's perception that the game has evolved from MMO to Battle Royale.

I'm not a fan of Battle Royale, and am glad to know the game is still slated to be an MMORPG.  

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