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Filed under: Business Models, Economy, Expansions, Game Mechanics, Endgame, Guild Wars 2, Crafting, Housing, Working As Intended
Back in March, I spent an entire Working As Intended column discussing the game mechanics that Guild Wars 2 got right. But that's just one side of the story. In order to be completely fair to the game and to myself, I want to grump about the things it got wrong. Don't take this as utter condemnation for the MMO; we're most critical of the things we love precisely because we love and know them so well and want them to be so much more. And in spite of all the things I love about Guild Wars 2, it's far too often living in the shadow of its older sibling.Continue reading Working As Intended: What Guild Wars 2 got wrong
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Working As Intended: What Guild Wars 2 got wrong originally appeared on Massively on Fri, 09 May 2014 12:00:00 EST. Please see our terms for use of feeds.
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