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Massively.com: MMO Mechanics: Exploring death mechanics

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
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Posted On: 01/15/2014 at 10:30 AM
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your mistakes. As much as players crave gratification through rewards and progression, they also need to feel that such progress has been well-earned and greatly deserved.

Rewards become that much sweeter when we must risk something to secure them, and failure without consequence would render the gains made in our favourite MMOs insignificant. Without a considerable death penalty, it becomes possible to mindlessly crush content through brute force. I don't know about you, but I don't find fun in bashing my skull repeatedly with a rock in an attempt to crack it!

In this week's MMO Mechanics, I compare various death penalties and the effects they have on the MMOs that employ them. I'll explore just how tangible death penalties such as corpse running, gear durability loss, and XP drain make our character's demise feel.

Continue reading MMO Mechanics: Exploring death mechanics

MassivelyMMO Mechanics: Exploring death mechanics originally appeared on Massively on Wed, 15 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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