News from: Guild Wars 2 Guru
Living World 2013: The Year in Review
Arenanet's Colin Johanson has just posted a review of the Living Story in 2013, including a synopsis of the major updates and events in the storyline. The blog post also outlines some of the incoming changes, including the fact that the next update will be on 21 January 2014, which will begin the conclusion of the Scarlet storyline. The conclusion will be released in four parts.
No new major features will be added to the game from now until after the conclusion of the Scarlet storyline. The first update after the conclusion of the storyline will be an "feature update," which, as the name implies, will add a lot of new features.
After December 10, there will be just four releases left in the current major world story arc, which we like to think of as season one of the Living World. There are some major unanswered questions that remain: What is Scarlet trying to do? What is the motivation behind her actions? What are the “do not touch” devices? What will Scarlet do with the knowledge she has gained from her various collaborations? The answers to all of these questions, and one epic finale that will rock Tyria to its very core, await you in 2014.
Our first release in the new year will be on January 21 as we begin our countdown to the end of this story arc. We’ll use the longer break to spend extra time to ensure that our final four releases are as polished and exciting as possible.
Due to the size and scope of the final four story releases in season one, the next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished. Once the story has completed, we’ll go into much greater detail on what’s to follow, but for now we want to focus on making sure our last four episodes shine.
On behalf of everyone here at ArenaNet, thank you all for an amazing 2013. Without your collaboration, feedback, dedication, and love for the world of Tyria, Guild Wars 2 simply wouldn’t be the success that it is today —nor could we reach the lofty goals we’ve set for the future.
Read More at: Guild Wars 2 Guru