I'm an avid roleplayer, always have been and always will be. My biggest issue with GW2 had been how it didn't seem there was any roleplay whatsoever. I looked up Guild Wars 2 roleplay, and there seemed to be a server, but I guested there and couldn't find anyone, despite what I had read. So, I resigned myself to there not being any.
This was quite disappointing for me. I had just come from playing WoW, having been part of a tight-knit community of roleplayers. having had lots of good laughs, stories and campaigns. I had even led a small but successful roleplaying guild. Before then, I had played tabletops like D&D with my brothers and friends, and had a blast there too. My real life family, however, moved games so I went along with them.
But, lo and behold, I joined Gaiscioch, and we have an entire section of the family forum to ourselves! Yes!
So what I would like to know is who all are active/semi-active/interested roleplayers here in the family, and perhaps we can arrange for roleplaying to take place a bit more often.
What I would like to do is use the template provided by us from www.guildwars2roleplayers.com, also graciously posted by Viktor, and fill in your character information. Then we can work from there. So I'll go ahead and start. Also, if you would like, you can add a bit of your roleplay experience, that way we can help teach one another and grow from one another.
Courtesy of http://www.guildwars2roleplayers.com/ and Viktor for posting it
Character Name: Ragmar Drirken
Aliases: Rag, Deadshot
Apparent age: Young adult
Hair/mane/leaves: Long, flowing brown hair with a light beard and 'stache
Skin/fur/bark: Lighter, but not pale
Appearance details: Wears medium armor, generally a long leather duster, and carries a pistol and a dagger
Personality: Kind, but cocky
Religious beliefs/philosophy: Worships Balthazar
Childhood: What they were like as a child, or after recently awakening, in the case of sylvari. (Left the italics on purpose. Sylvari don't start out as children, persay)
Ragmar grew up on the streets of Divinity's Reach, with a gang of other young orphans. Together, they formed their family, and protected one another. Ragmar learned his trade as a thief, stealing to survive. He became the leader of this young group when he was about 16. after an opposing gang killed the oldest, Ragmar's best friend Grelk. However, after months of refusing to retaliate, and fighting only when necessary, Ragmar's family fell apart, and Ragmar left Divinity's Reach and went to explore Kryta.
Recent history: Out and about in Kryta, and the rest of Tyria, exploring, thieving as well as lending a hand. Along the lines of a "Robin Hood"
Notable relationships: A
Strengths, talents, and points of pride: He's a very good shot with his pistol, and he has quite nimble fingers. Other people's purses somehow manage to end up mixed with his own.
Weaknesses, detriments, and points of improvement: He's very cocky and likes to show off. This has made him a few enemies. He is also not a good liar, so he relies mostly on not getting caught to stay out of trouble.
Favored alcoholic beverage: Ragmar doesn't drink
Favored food: Bread. It's hard to give up what sustained you for so many years
Favored weather or season: Winter
Favored color: Blue
How does your character react when... Describe how your character reacts, either in actions or what they would say out loud.
You find a powerful weapon: Ragmar would whistle and put it in his pack, wondering how much it was worth. He would also go off in search of someone to brag to.
You find a coin purse: "What a shame. Someone left their coin purse on the ground." He would then examine his own purse and find it a bit light. "Maybe they left it for me."
You find food: He would eat it if he was hungry. Otherwise, he would save it until he found someone who needed it more than he did.
You find a trap: "Disarm it, of course. Any good thief worth his salt would be able to disarm most of the simple traps found in the homes of lesser nobles. It's the truly wealthy and powerful ones that you need to watch out for."
You find a corpse: "There was a corpse? Where? Unless of course that's someone I know... Then I might want to tell the Seraph"
You find a suspicious scroll: Leave it there. He'd have to explain how he found it, and that might get him in trouble. Sometimes he is where he shouldn't be.
Any roleplay preferences or limitations for this character? Not particularly