Thought I gave a quick insight into how to level up fractals quick ( This works best for static groups but you can suggest this to pugs as well )
It comes down to this:
1. Always roll a swamp fractal first (this is the shortest + easiest fractal of all)
The time it takes to reset over and over is nothing compare the time its takes to do other fractals, swamp is the easiest after you know how it works.
edit: If the team is being lazy/impatient, the water level (dolphin, luminous plants) is okay too.
2. Always reset the group if the 2nd fractal is cliffside (aka stone giant/collossus)
This goes hand in hand with one, the thing about cliffside is, the time you finish it, you can already do 3 swamps already, if not 4. Never waste time doing cliffside unless its a 3rd fractal. If 2nd fractal is cliffside, all leave to lab, and roll swamp again.
3. Remember to always try to study the fights, a lot of them you can benifit A LOT from having a stun breaker ultility skill on, and more so for projectile defense skills.
Most things that hurt you the most are melee attacks you can dodge, red rings you can dodge, but projectiles in large amounts will be too fast too track so make sure to have a skill to deal with it handy, this especially works well for the dredge boss, elemental boss, shaman mini boss, lv 10+ harpies, lv 10+ golem final boss, ice level elementals....etc (pretty much usefull in most levels)
I have full confidence in the accuracy and usefulness of these 3 simple fractal rules, hope it gives a good start for people. And don't worry about thinking you won't have enough chance to practice cliffside because of this, you will get plenty of chances to have it on the 3rd fractal if you do intend to climb up fractal levels.
4. Useful Tips for a few fractals
~ look carefully on the ground and you can avoid most if not all the traps
~ most walls that form have a gap that you can jump over with a few attempts
~ if you are to pick up the spider wisp, head in from the side and jump on the rocks so you don't trigger the eggs
~ if everyone can drag the jelly fish boss to "charged" cages, it will die faster, usually teams will be scattered and everyone pull the boss too slow then the cage is gone by the time boss arrives (discharged)
~ not everyone need to be holding a luminous plant to avoid being attacked by fishies, stick close to obtain the buff.
~ at the part with 2 seals and a hallway, DON'T kill both mobs on one side, you start with 2 on each side, make sure you leave 1 alive on one side and it won't heal that seal and spawn mobs.
~ haste effect improves your speed of melting down the wall if you keep poking at the fires at the start (time warp does well here)
~ on the 2nd part try to drop your torches under the bonfire you guys want to stick at, this helps identifying the location of the bonfire when the snow storm is blowing and you can't see anything (and you poke randomly trying to lit a fire)
(i am suspicious that if your turn graphic settings low you might not see the storm at all; but i kind of doubt thats the case)
- Shaman (fire elemental boss)
~ you must learn his animation to dodge his ranged attacks that put a fire shield around you, most teams takes too much damage before he even bubble up and wipes pretty soon after that
~ all his range attack + the grubs' attack are projectiles, so put on ultility skills to block/reflect and you won't take any damage
~ taking down his bubble asap (instead of fighting grubs) will make sure he doesn't go eat a villager and heal
~ if you die on the button, it still count as you pressing it, so don't freak out and leave the button then die anyway
~ as of now Ash Legion Spy Kits bought in Plains of Ashford works really well on the buttons part
- Bonus level
~ if you see a skull on your head and no crystals are nearby, dodge right after the skull disappears
» Edited on: 2013-01-05 17:50:16