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Seeking some information as new player...

Fine
Aerluis
Fine
Posted On: 12/17/2014 at 03:26 PM

Greetings guildies!!

 

Been playing GW2 again for a week or so. Loving the guild too! Very helpful. I have some questions and seek advice of the more experienced player base. So far I have gotten my Engineer to level 20+ and like that I can do a lot of everything. I die sometimes cause I get overwhelmed with enemies and can not kill them fast enough. But other than that its been fun. I am wondering if I should try the Ranger next to level 20ish. I want to see if I can find the perfect fit class for myself. Is level 20 about right to gauge the classes or should I go higher?

Then I am wondering when I should start crafting? I have the crafting I wanted on the engineer but havent started doing it yet. Should I do it now, or wait till later to start?

When do I get to do the first dungeon? I have not yet done any group content other than kill a big ugly spider and some Blood Witch fishy :)

When I played Everquest 2 I was a Dirge cause of the need of them in group content. They were not top DPS or top anything but the buffs they provided was needed and not a lot of players I guess played them or played them well. What class would that be in GW2, if any? What is always needed yet seems to not be played a lot.

Also now with story. What do you feel is the best story. Right now I am liking the Human story but I always kinda stay away from the human races. I like being different cause, well its fantasy, might as well be something cool!

Is there any websites I could go to, to dig up info on dungeons? Are there a lot of dungeons to do while leveling?

What exactly do you all do at end game? When I finally get to level 80, what do I get to look forward too?

Also how quickly does one get to 80? I read that they wanted people to get to 80 quickly to experience the game at max level. I like the sound of that. I would love to be max level and still have a lot of story (hard story stuff) to do. I want a good challenge too.

The one main thing that always kept me from playing GW2 is that I was a hardcore raider. I love the large group raids. What comes close to that in GW2? How many people does it take to bring down these world bosses?

What does the guild do together? Is there any content made for guildies to do together? Other than grouping with other people? Like large group of guild members only killing something?

 

So sorry for all the questions, just trying to learn as much as I can about the game and I feel the best way to find out is ask guildies :)

 

Thanks,

Kylus Ravencourt

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Ban Caomhnoir de na Fhiaigh Buí
BananaPancakes
Ban Caomhnoir de na Fhiaigh Buí
  • GW2: meanddubby.3471
Replied On: 12/17/2014 at 11:45 PM PST
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Actually, there is quite a bit of endgame, it's just in small increments. The living story continues the end of the personal story, and it's a story line of it's own. Yes, there is dungeon farming, fractal farming, achievement farming and farming for crafting materials. World bosses are farmed in order by their spawn times, by huge groups. It's simple, one dragon (Jormag) is a little different that stand there and pew pew, but it surely isn't hard. There are 2 bosses (currently) that are larger and take more people and coordination to defeat. Hopefully more will come soon. There are no true "raids" in game yet. We've heard rumors about the elusive raids "coming soon" but... they aren't here yet. Unless you count Tequatl or Triple Trouble. 


As far as crafting goes, you can farm for gold and buy all your equipment, or you can craft it. I leveled mine early so I could always craft the gear I needed/wanted as I leveled. Not everyone does it that way, but I did. If you want ascended gear or weapons, you can farm them and pray to RNGsus that you get lucky, or you can craft it. Unless you outright buy a legendary (if that is something that interests you) you will need upleveled crafting. It can be daunting to level crafting at the higher levels, as materials seem in short supply and high in demand. 

Dungeons do unlock at levels increments of 5 starting at level 30. This is where your guild comes into play, because the majority of random people will not take you on a dungeon run unless you're level 80. But this guild is full of some mighty fine people who will take you along and teach you how to do it. (It helps you level pretty fast too). Story dungeons can be done on Sundays with Goat (and oh man is he a fun guy to run with). You can easily find story groups as well, just give a hollar in guild chat :)

You'll also find individuals or groups who run jumping puzzles, and festival events (like right now is Wintersday and there is a special "dungeon" that's open, and as far as I've seen, no specific level required). I could be wrong. It's happened before.

As a player just starting, you will want to try out different classes. Level 20 is a pretty good idea if you like the class or not. If you're having fun, it's a pretty good sign. Some classes can be harder than others starting out. But it also depends on how you play them. Different classes have different mechanics, and there are a lot of ways to play each class. Quite a few people have all the classes (and some have multiple of the same one). In the tavern, there are a lot of discussions about classes, you can find some great information in there. Or, just ask people, you'll get a lot of helpful information. There is also an event run by Prissie that does map completion. That's a GREAT way to start clearing maps and working toward 100% map completion, and you'll find you level pretty quickly. And Prissie is pretty awesome :) 


Edited because I cannot English today. My spelling was horrid :P
» Edited on: 2014-12-17 23:49:35



» Edited on: 2014-12-17 23:51:05



» Edited on: 2014-12-17 23:51:18

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Caomhnoir de na Ulchabhan Donn
Gaspara112
Caomhnoir de na Ulchabhan Donn
Replied On: 12/18/2014 at 08:30 AM PST
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LordMelchom and BananaPancakes did a great job answering most of your questions so I won't bother parroting the things they answered but I do have a few things to add.

 

"Is level 20 about right to gauge the classes or should I go higher?"

Level 20 is an ok level to gauge classes by but with the new way traits and skills unlock and some of the classes progression lines in really isn't a great indicator. The Mesmer and Engineer specifically are two of the more interesting and exciting classes but neither really comes into their own as a class until later levels.(used to be 50+ not sure what it is now) If you like PvP doing some sPvP and messing around with the level 80 version of classes in the sPvP training area can help to educate your decision along with leveling to 20 or 30.

 

Then I am wondering when I should start crafting?

Crafting gives experience as you level it so it actually can be an ok addition to leveling up faster. You cna choose to wait until later levels, but since leveling in gw2 is mostly linear after level 20 or so it doesn't really matter when you start, however as with most games it will mostly be lost funds until it is nearly maxed.

 

What class would that be in GW2, if any? What is always needed yet seems to not be played a lot.

While classes are meant to be mostly self sufficient in gw2 there are a few classes that have abilities or combos that make them more sought. Mesmers fight your question best as they have a couple abilities (Portal and Time Warp) that can be game breaking team abilities that no other class has anything similar to. Gaurdians and Elementalists are also widely liked because of their ability to fit into many different team supporting roles.

 

"Also how quickly does one get to 80? I read that they wanted people to get to 80 quickly to experience the game at max level. I like the sound of that. I would love to be max level and still have a lot of story (hard story stuff) to do. I want a good challenge too."

 

There is a lot of fun stuff to do even before you hit max level and honestly there isn't a ton of new things you unlock at 80. This game did a good job making it so that you can do most everything starting fairly early and play the way you enjoy to get yourself up to level 80.

 

If you have any further questions feel free to ask.

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Ban Fili de na Ulchabhan
Rhynor
Ban Fili de na Ulchabhan
Replied On: 12/18/2014 at 10:19 AM PST
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Everyone above me has given some great replies, so I'll just comment on one little part:

 

"Also how quickly does one get to 80? I read that they wanted people to get to 80 quickly to experience the game at max level. I like the sound of that. I would love to be max level and still have a lot of story (hard story stuff) to do. I want a good challenge too."

 

The short answer is that it only takes as long as you want it to, since there are different pathways for levelling. You get enough XP from crafting to level to 80 if that's they way you want to go about it, so I guess technically that's the "quickest" way, since if you buy all the materials it only takes an hour or so. That said, the entire game has been designed to allow you to take any class, any playstyle, and any activity, and create your own journey where level 80 is a goal, but not necessarily your primary focus, depending on how you want to play. Guild Wars 2 has been designed primarily for the journey, rather than the endgame, although they are continually adding content for all levels.

There are a number of mechanisms to facilitate grouping regardless of individual level (see: http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment ) and that's been really useful for GSCH as it allows us to do lots of guild stuff together without having to limit it by character level.

The problem with those of us coming from other MMO's is that the familiar XP grinds, gear treadmills and rush-to-endgame-before-you-can-have-any-fun-at-all  don't work the same way in GW2. I'm going to cheat and quote their blog post from back when the game released in 2012 (source: https://www.guildwars2.com/en/news/the-endgame-reimagined/ )

 

The Endgame Reimagined

by Mike Zadorojny on September 13, 2012

In the past, we’ve talked about how in Guild Wars 2 we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring, repetitive content to get to the occasional pockets of fun. With Guild Wars 2, we wanted the entire gameplay experience to be something that players enjoyed, regardless of how much time they could dedicate.

When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.

Starting with each player’s first introductory adventure, we pit them against large-scale boss encounters—one for each race—just to whet their appetites and give them a taste of the boss battles to come. We wanted to show players that this really is just the beginning. We want the experiences that players will have while progressing through the game to be a journey that they take with their character, something that they will remember and cherish.


Sure, once your character reaches max level, we’ve created new and interesting ways to challenge you as a player, but we didn’t want to force you to master an entirely new subset of the game.

Our goal with Guild Wars 2 was to continue to build upon what we’ve shown you before while finding new and interesting ways to engage you as a player, regardless of your level. Each new experience, new dungeon, and new giant boss is a chance for us to layer on more difficulty, or teach you an interesting aspect about your profession and what you can do when you combine forces with other players. Guild Wars 2 is a game about banding together with friends and complete strangers to accomplish great things in a world ruled by uncertainty and challenge.

For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.

For people who enjoy massive encounters where large numbers of players band together to take down epic monsters, we created our giant bosses, which are scattered throughout the world. These massive dynamic events usually come at the end of one of our meta-event chains, and they reward players with a challenging encounter and a loot chest for their accomplishments. You’ve already seen a few of these behemoths in our intro story, but later in the game, these giant bosses really come at you with gloves off.

With all the branches in the personal storylines and the sheer number of different stories available to players of each race, Guild Wars 2 has a lot of replayability for those looking to explore Tyria from a different perspective or experience new stories.

As players reach the max level of 80, the dynamic events become larger, the battles more spectacular, the circumstances more dire. Each of the high-level maps in the corrupted land of Orr contain battles on a grand scale against Zhaitan’s forces, an epic war with shifting fortunes and frontlines.

Not all those who wander are lost ~ JRR Tolkien
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Laoch de na Iolair Dearg
Lakshmi
Laoch de na Iolair Dearg
  • GW2: Lakshmi.5941
Replied On: 12/19/2014 at 06:33 AM PST
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Classes:

Try guardian, too.   As someone who also played Dirge in EQ2, I feel it has some of the same "game changer" feel to it.  While they can heal, there aren't enough of those to make them a "healer".  It's their buffs and condition clearing -- and especially the timing -- that really makes guardians shine in groups and raids.   Very versatile, too.   Solo specs have very nice DPS and survivability.  They can even tank, although tanking isn't really a role in this game.

 

Crafting:

it's expensive for a new player, but also a fast, non-combat way to level your toon.  My advice: wait until you've found a character you're sure you want to level to 80 and save the crafting for a slow spot in the leveling curve.  In the meantime do your story quests as you level for gear and goodies.  Once you've leveled and you are gearing up crafting is awesome.   You can craft almost all the best gear, and with the best control over which stats you get.

 

Story:

Best story is a matter of taste.   I personally like the human story least, I find it conventional and a bit boring.   But each of the races has a race-flavored story till level 30, then an "order" flavored story after that.  By race: Asura: mad scientist, Norn: animal shamans, Charr: militaristic, Sylvari, homosexual (although 'homo-attachment' is probably more accurate since Sylvari -- despite having male/female forms -- are supposed to be asexual).  The Orders reflect three different approaches for dealing with largers problems in the world: Vigil (straight combat), Durmand Priory (scholarship) and Order of Whispers (subterfuge).  Personally I found the Order of Whispers the most interesting, although the Durmand Priory story has a cool Indiana Jones feel to some of it's chapters.

 

Dungeons and Other group content:

I haven't done many dungeons because frankly it's the same ol' speed run, everyone stand in preassigned places, bring cookie cutter builds, etc. stuff as most other MMOs.  (This is less true for guild groups though, thankfully.)  World bosses are on a timer, so tons of people show up for them.  With two exceptions (Tequatl and Wurm) they are ridiculously easy: 'spank', maybe dodge a little.  No 'tank' needed.

But you wanted links:

http://wiki.guildwas2.com, http://wiki.guildwars2.com/wiki/Dungeons  -- amazingly complete and accurate as wikis go.   Start here for everything :)

http://metabattle.com -- current meta builds by class and content.  This will give you an idea of the builds and roles folks trying to fill in various content.  Not the end-all by any means -- creativity is still disruptive in this games -- but still a good starting place.

http://sanctumofrall.com/pve/world_events.html -- timers and locations for all world bosses.  Most of these are not in level 80 zones, and some are even in starter zones.  No reason you can't start experiencing these right away.  Since PVE maps are shared by all servers (aka the Megaserver) there's always a healthy crowd on hand.

 

End game:

One thing this game is not about (too much) is chasing the 'gear rabbit you can never catch' around some track.   Once you gear up, you won't need to get completely new gear with every content update.  More likely you'll work on alternate sets for other builds since every class can be played in several different ways.  This game's depth is in your mastery of your class, not which content you've cleared and been lucky enough to win a drop from.

Personally, I WvW.   For me, the creativity and chaos both we and our opponents bring make it far more engaging than the same ol raid for the 50th time.   Folks who prefer PVE raiding usually run Tequatl and the Wurm.  One wrinkle: since PVE maps are shared by all servers, and since you can belong to more than one guild there are specialty guilds that focus only on raiding Tequatl and the Wurm.  Some Gaiscioch members also belong to one of these (for example, TTS), and temporarily represent that guild for the purpose of raiding.

 

Hope this helps!

 



» Edited on: 2014-12-19 06:58:28

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Fine
Aerluis
Fine
Replied On: 12/19/2014 at 04:00 PM PST

Thank you very much everyone for the awesome replies! I think I will have to try a few classes and see what I like. Maybe even make them all a different race. I love story and I like how they have done it. I also love the story in SWTOR and the voice acting does it for me ! I hate playing a game where the world is quiet unless there is a lot of players spamming spells or doing /chicken or something :-)

 

You all have been very helpful and thank you for the links Lakshmi.

I do need to get out of the mind set that I have. I need to learn there is more than just gear grinds and raids. Just too spoiled!

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Ban Caomhnoir de na Ulchabhan Gorm
Thoi
Ban Caomhnoir de na Ulchabhan Gorm
  • GW2: Sess.2785
Replied On: 12/19/2014 at 05:21 PM PST
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Welcome!   I thought I'd share this resource with you on Engineer.  http://www.wolfineer.com/

There is tons of info and videos on builds and how to play for PvE, WvW and PvP.   Engi is the first class that I started and leveled to 80.  I'd encourage you to play until you get your elite skill-  that is when I feel like I had a good feel for the class.  Also, I solo leveled my toon and I found grenades and a rifle were very helpful in allowing me to stay alive with groups of mobs.  Also, I found that I was more successful with mobs/multiple enemies, if I pulled an enemy to me without agro-ing other enemies.

Best of luck and have tons of fun!

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