Totally agree with you. As frustrating as it could be trying to organize 40 people to work together, beating those vanilla dungeons on WoW was some one the most rewarding stuff I ever did on MMOs, so the idea of having to get 100+ people together to try to beat content like Tequatl is very, very cool IMHO.
I imagine we'll need to go there and get our behinds kicked a couple of times before we get a full understanding of the event, but I imagine we'll need to specify groups to tackle each part of the event, like 5-men groups that do nothing but handle hylek turrets, others that handle the mobs that spawn constantly, and so on.
I really hope this renewed encounter requires a lot of organization. The concept of something that can be joined by any player in the world, but requires a group of people that know what they are doing is very appealing to me. This could be a big deal for Guild Wars.
» Edited on: 2013-09-17 14:18:23