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Guild Wars 2: Guild Functions & RvR

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 11/07/2010 at 10:54 PM
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The other PvP change is that guilds will be able to hold fortresses in the casual friendly “World PvP.” World PvP will pit various servers against one another in “The Mists” (where the Rift is located, which is where the Hall of Heroes is at) where they’ll fight in open world combat. Guilds can claim keeps in their name and work together to hold them for their server.

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What will guilds be like in Guild Wars 2?

The term “guild” in “Guild Wars” originally referenced not only the lore of the game but it also referenced the heavy focus on guilds. Guilds would compete in guild vs. guild combat, send teams into the Hall of Heroes in order to have their guild name broadcast to all, and work together to help members unlock skills to become more powerful. This type of camaraderie made Guild Wars one of the most fun and social MMOGs on the market without forcing other players down your throat thanks to henchmen and a plethora of solo content.

So moving into Guild Wars 2 we must ask will there be a huge focus on guilds, guild affiliation, and guild vs. guild combat or will we see guilds as nothing more than a means to group likeminded players together into one chat channel and nothing more? Well, currently we don’t have enough details to pass judgment, but we do know that there will be a few changes coming about.

The first big change is the possibility that “GvG” (guild vs. guild) battles will no longer exist. There has been no confirmation yet that GvG will be returning in GW2 but there has been a lot of talk about “structured PvP”. There will be various structured PvP options which feature the ability to enter into “tournament play” or “pick-up play.” Tournament play is similar to GvG, but no constricting a group to rely on guild members alone while pick-up play allows players to choose their own settings and play. This will be a huge improvement to the functionality of GvG combat but, to me, makes it feel less like a guild only activity and something you could easily do with a small group of random friends. Although, for some guilds, the guest system makes GvG just that.

The other PvP change is that guilds will be able to hold fortresses in the casual friendly “World PvP.” World PvP will pit various servers against one another in “The Mists” (where the Rift is located, which is where the Hall of Heroes is at) where they’ll fight in open world combat. Guilds can claim keeps in their name and work together to hold them for their server.

Speaking of functionality, guilds will be a lot more player friendly in Guild Wars 2. You can have different characters in different guilds, but if one character is in a guild then any alternates can be placed into that guild without having to beg someone for an invite. At the same time you won’t have to make your account and all of its characters belong to just one guild if you so choose, which is a neat feature for those who have alts they want to be in friends guilds.

Another feature being implemented will be the ability to chat with your guild from your web browser and, presumably, your mobile phone. This will provide a bit more access to guild chat and the ability to speak with your friends without having to give away real life information when you’re not at home near a GW2 accessible computer. That’s a godsend for those times you’re stuck listening to someone and you can’t break free to run home and tell your guild, who is counting on you, that you won’t be able to make it.

While there is almost no information available on the subject, there will also be “Guild Achievements.” Guild Achievements are presumably achievements that can be earned for certain guild actions. Perhaps holding a keep in WvW or winning battles as a full guild in structured PvP. That can be something pretty neat for people to work together to earn, but can become frustrating if people begin demanding a guild to have certain achievements before they join.

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"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Saighdiuir de na Iomproidh
Zavrin
Saighdiuir de na Iomproidh
Replied On: 11/08/2010 at 06:25 AM PST

good reading! As if I wasn't excited enough for GW2 :)

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