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Massively.com: The Elder Scrolls Online: Fitting into the genre or forging its own?

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
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Posted On: 02/14/2014 at 11:00 AM
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ESO
It's been about nine months since I first got my hands on The Elder Scrolls Online. Since then, like many of you, I've been trapped on the sidelines, watching and waiting for my turn to jump into the game. This past weekend, I got my chance, but I've found my experience to be distressingly similar to those described by other journalists. Like Massively's Eliot before me, my early foundation was in console gaming, but my reason for avoiding The Elder Scrolls series was very different from his: The Elder Scrolls has always been a single-player series, and after having my world opened by MMOs, I found that going back to single-player games has become difficult. I need people! I need multiplayer options! I need MMOs.

Enter The Elder Scrolls Online and my excitement for it. I knew a lot of the series' famed freeform gameplay would be cut back in exchange for letting me play alongside my friends, but that was something that I, as a series newbie, was willing to sacrifice. But while my overall impression of the game was positive, I still have this lurking sensation that something important was missing.

Continue reading The Elder Scrolls Online: Fitting into the genre or forging its own?

MassivelyThe Elder Scrolls Online: Fitting into the genre or forging its own? originally appeared on Massively on Fri, 14 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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