So I'm posting here some questions I have. (Not all related) but hopefully I'll find answers.
This weekend after Crow's Nest I hit inventory wall (All banks and backpacks full), this made me Sad and Frustrated with the MMO in general.
There's a group that I play these games with who aren't in the Guild and they are old Vets of Many MMO games and they sympathized and discussed Mule/Bank Characters
So while I did come to a process to help me deal with this very Unheroic issue of inventory management. (Farming for anything also seems unheroic fantasy) Going to the Guild Bank and Shop and Marketplace has me wondering if I may be wasting time.
First the Process for inventory management. (so I don't fume)
I have 2 characters that hold stuff
Char 1 (a character I actually made to play with) Holds Enchanting, Provisioning and Alchemy Items
Char 2 (xxMulexx sorry if I took your name) Holds Wood, Cloth, Smithing and theme and trait items
The characters I play with dump anything they find that falls under that list into the account Bank
When these characters can no longer take things out of the bank I get to crafting.
Next are a bunch of questions:
1. Is dumping things that I create in the Guild Bank/ Store contribute to anything in the guild? (My son gets excited about contributing and insists that we put things we make in the Guild Bank) The marketplace seems to only have crafting requests? can I just put something in the marketplace. My smith is starting to do impressive things (with enchantments even). (I do understand filling craft orders mostly I'm just asking if I find myself with tons of potions and glyphs that are just taking up space.) I would like to contribute but don't want to throw them in a void. (I have some awesome health+stamina potions and weapon crit+stamina potions, invis potions)
2. Should I deconstruct everything? Does this have any use as far as leveling? It's hard to keep track of the traits I haven't researched. And sadly saving items seems another issue for inventory management.
3. Does crafting take that much away from fighting "at tier (same or similar)" monsters.
- My 'to be' Gaiscioch main character has Blacksmithing and Enchanting. Is that too skill point heavy to keep up with battles at level? (Should I scour the world for Skyshards?)
- The over the shoulder character my son has (who also is made to particpate with the group I guess) Wants to (loves to I should say) craft food, cloth, alchemy and wood (skills have been put into the first three but not the last) solo questing for him seems pretty much out of the question and expensive for all the dying that goes on.
4. I clearly have a hoarding problem (mostly b/c I'm surprised that deconstructing seems to lend little to advancement.) best ideas on stepping away from Hoarding.
5. I guess having a crafting partner for Wood Cloth and Smithing is super awesome (something about inspiration). Anybody willing to partner with me?
Ok that's it. These will settle current issues. Making things for friends and the guild is immensely satisfying.