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Stack on crown.....

Saighdiuir de na Capall
NukeLaCoog
Saighdiuir de na Capall
  • ESO: @NukeLaCoog
Posted On: 03/18/2015 at 11:33 AM
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.....might soon have a down side starting again next week.  From the ESO Forums:

 

ZOS_BrianWheeler
Update: We have increased the damage of siege on our internal servers and putting it through testing now. And it's not just another 10%...it's back to their original design and intent of hard hitting damage and making you want to get away from the red circles. Remember that Ballista and Catapults are not intended as "killing machines" as much as Trebs, so the hierarchy of damage from most to least: Trebuchet, Ballista, Catapult. Flaming oil is still the best means of fighting off a Ram crew, but a single oil will not eliminate an entire group of Ram operators as they were originally intended as well.

As an example, the Stone Treb (the hardest hitting siege weapon from a single blow not including post DoTs) will hit players for around 17k. Not a one shot, but it will hurt.
 
 
ZOS_BrianWheeler
This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl

Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.

Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...

We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:

Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.

Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260

Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players

Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
 
 
 

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Response:

Curadh de na Iomproidh OrĂ¡iste
AlanM
Curadh de na Iomproidh OrĂ¡iste
  • ESO: @amalmer1
Replied On: 03/18/2015 at 12:29 PM PDT

I like this change

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Saighdiuir de na Capall
NukeLaCoog
Saighdiuir de na Capall
  • ESO: @NukeLaCoog
Replied On: 03/18/2015 at 01:05 PM PDT
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I am loving this change.  Only problem I can see will be bigger battles at keeps.  In a perfect world that would be great but it might completely melt their servers.  Regardless, I am glad they are making changes and I am really happy that they have started communicating more

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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 03/18/2015 at 03:03 PM PDT
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Very much looking forward to this change. Siege need to be respected. Atm it's nothing more than a flee bite.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Saighdiuir de na Capall
NukeLaCoog
Saighdiuir de na Capall
  • ESO: @NukeLaCoog
Replied On: 03/18/2015 at 05:36 PM PDT
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Aw come on Fog, flea bites are at least a little painful :)

 

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Seaimpin de na Iomproidh Corcra
DeaconGrim
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  • ESO: @Rudyard
Replied On: 03/19/2015 at 12:48 PM PDT

Nice.

 

I assume the seige limit will remain at 20.

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