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WvW Server Identity

By:

Caomhnoir de na Iomproidh

PuaHone
Caomhnoir de na Iomproidh
GW2: monk seal.8079

Posted On: 11/04/2016 at 03:30 PM

ArenaNet has tossed out the following ideas to improve server identity in WvW and is seeking feedback from players:

https://forum-en.guildwars2.com/forum/game/wuv/Identities-of-Linked-Worlds

 

Quicklink:

Member Response:

By:

Caomhnoir de na Iomproidh

PuaHone
Caomhnoir de na Iomproidh
GW2: monk seal.8079

Replied On: 11/04/2016 at 03:45 PM

A proposal to create new worlds for WvW:

https://forum-en.guildwars2.com/forum/game/wuv/New-Worlds

 

McKenna Berdrow, Game Designer:

If we instead had twice as many worlds, but if each had about half the population, it would be much easier to create linked teams with similar populations. This would lead to better matchups for everyone, and encounters would be less predictable. In this scenario, we would allow players free transfers to the new empty worlds for a period of time. These worlds would start out linked so that they wouldn’t begin in an empty state in a match-up. We would lower the player population cap on all worlds so that more worlds would become and stay “Full.” The result would be that guilds that want to expand would have an excellent option to do so with a move to these new open worlds.

Having outlined some of the thinking behind this proposal, we’d like your feedback on these three topics.
1. How do you feel about this proposal?
2. What, if anything, would you change about this current proposal?
3. Would you be interested in transferring to a new free world?

 

We wouldn’t force players to move worlds but stacked worlds would have a high chance of never opening for transfers again since we would be lowering the population player cap on all worlds. So for example in NA worlds like Blackgate and Jade Quarry would stay “Full” and wouldn’t be open for transfers unless player started to transfer off.

 

 



» Edited on: 2016-11-04 15:51:02

By:

Lorgaire de na Faolchu

Sylverbenry
Lorgaire de na Faolchu
GW2: Wickedesigns.1287

Replied On: 11/04/2016 at 04:34 PM

Thanks for the info, Pua!

By:

Caomhnoir de na Iomproidh

PuaHone
Caomhnoir de na Iomproidh
GW2: monk seal.8079

Replied On: 11/09/2016 at 02:01 PM

From the official GW2 forums on the opening of Blackgate and Jade Quarry for transfers:

McKenna Berdrow, Anet Game Designer

Blackgate and Jade Quarry both opened because they were below the population cap. Blackgate currently has a smaller population than Jade Quarry and some of the combined linked worlds populations (combined linked worlds population example being Crystal Desert + Darkhaven + Devona’s Rest combined has a higher population than Blackgate). With all that being said, we do keep track of the transfers that happen. Since we have been seeing an increase in transfer behavior with the past 2 world links, we are discussing whether we want to change how we calculate WvW world populations or if we want to lower the WvW population caps.

 

 

 

 

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