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The Traditional Shaman (Sorceror/2H/Medium Armor)

Seaimpin de na Ulchabhan Oráiste
Charlatan
Seaimpin de na Ulchabhan Oráiste
  • GW2: Charlatan.9306
  • ESO: @Charlatan57
Posted On: 03/23/2014 at 11:43 AM
  • Twitch
  • Extra-Life

Hey everyone. I've been spending a little time theorizing a character build I'm interested in playing. This is a step away from how I usually build characters. Most of the time I pick whatever abilities sound like fun and just cobble them together. Or I look on the message boards and steal some idea someone else had. In this case I came up with a class I wanted to emulate and am trying to build a character that implements it. So I present to you:

The Traditional Shaman (link to build is here)

 Background

By "traditional" I mean a Shaman similar to the classes defined in Dark Age of Camelot and Rift - a hybrid spellcaster/melee character that wears medium armor and focuses on elemental (mostly lightning) based attacks, damage over time abilities, and who wields a 2-handed weapon. The DAoC Shaman was a buffer/debuffer who used a 2- handed hammer and lightning spells. Shamans in DAoC also had a healing line, so they were backup healers. In Rift, the Shaman was once more using a 2-handed hammer and lightning spells, but instead of healing capabilities the Rift Shaman used shields to mitigate damage.

The ESO Shaman would serve as a front-line shock assault troop who moves in, does dependable damage, softens up the enemy lines and uses mobility to move on. The goal is to be reasonably good at killing mages and stealthers, and to survive long enough against more tanky characters to get outta dodge when things go south.

The ESO shaman design below tries to stay as true to the lightning-damage spells / debuffer / 2-hander concept as possible.

Race

Nord
Passives: Robust (health regen in combat), Resist Frost (increased cold resist, increased health), Rugged (increased armor)

I chose Nord as the race to pay a bit of homage to the "original" Ebonhart Alliance. There are many appealing racial choices, including Orc, Altmer, Breton, Imperial, Redguard and Dunmer). I'm not particularly looking to min-max this decision so the race choice will be a last minute thing depending on how I feel.

Mundus Stone

The Atronach: increased magicka regeneration

I'm going to have stamina regen from gear and my back of the envelope calculations indicate that the stress on stamina and magicka are about the same, so I thought I'd pick the Mundus Stone to even up my regen.

Class

Sorceror

The Sorceror is the only class that has the lightning-based spells we need, so we gotta go this way. I briefly considered DragonKnight, since they have some interesting shielding capabilities (and I still may do that someday!), but for me right now having a lightning capability is a must.

Armor

5 Medium/2 Light

Armor related passives: Dexterity, Wind Walker, Agility, Athletics, Evocation, Recovery, Spell Warding, Concentration

highlights: +20% stamina regen, +10% 2-handed weapon damage, +15% physical critical strike chance +8% magicka regen, -4% magicka cost

Quickbars

Bar 1: the charge in and smack-em in the face bar. This bar is oriented towards assaulting groups of enemies, and is used in the initial assault.

Abilities used, in a rough order of how they'd be used:

* Critical Surge (Storm Calling Surge Morph): Weapon damage buff, heal with critical strikes

* Critical Rush (2H Critical Charge morph): Charge in, deal critical damage

* Brawler (2H Cleave morph): Deal damage and inflict bleed to multiple opponents. Generate damage shield on self

* Lightning Flood (Storm Calling Lightning Splash morph): Put down an AOE field that shocks enemies standing in it

* Degeneration (Mages Guild Entropy morph): deals damage, returns health, chance to restore more health on weapon critical

* Energy Overload (Storm Calling ultimate Overload morph): Light and Heavy attacks are replaced by empowered versions that deal more damage and restore magicka.

Theory: buff myself, then charge in, do a couple of Brawlers and drop the Lightning Flood to damage everyone in the area. Degenerate one or two people to start my health regen. One more Brawler for a little damage shield. Switch to bar 2.

Alternates for Critical Surge: Shuffle (Medium Armor Evasion morph): increases dodge chance and removes snares (1 snare per piece of medium armor equipped). I may use this in AvA because my bet is there will be a lot of snaring/kiting going on. Harness Magika (Light Armor Annulment morph): Magicka absorbing shield that restores Magicka when spell damage is absorbed

Alternate for Energy Overload: Summon Charged Atronach (Daedric Summoning ultimate Summon Storm Atronach morph): Another AOE that can be dropped.

Bar 2: The focus on single targets bar. Again, in rough order of how the stills will be used.

* Dizzying Swing (2H Uppercut morph): Knockback, stun, enemy does 20% less damage for 7.5 sec

* Velocious Curse (Daedric Summoning Daedric Curse morph): This is an exception to the "lightning only" rule because this spell is so good. Instant damage after 3.5 seconds; nearby enemies take some damage too

* Executioner (2H Reverse Slash morph): deals damage, more damage the lower the target's health is (up to 300% damage). While slotted, 2H abilities do 18% more damage to targets under 25% health.

* Endless Fury (Storm Calling Mage's Fury morph): Shock Damage, additional damage if target falls below 20%. Killing enemy with this restores 130 magicka.

* Streak (Storm Calling Bolt Escape morph): Shock damage, movement ability. Used to escape a bad situation, or to move to the next group of enemies, where you'd switch back to bar 1.

* Absorption Field (Dark Magic ultimate Negate Magic morph): Dispels enemy effects. Restores health and
magicka for each effect dispelled.

Theory: when I swap, a couple of people should be low health. Pick one. Dizzying Swing one, then Curse then Executioner, then Endless Fury. After the curse pops, they're hopefully low health, which should kick Executioner/Endless Fury into high gear. If they're not dead, Executioner/Dizzying Swing/Endless Fury until they are. Pick a second and do the same. If there's still a crowd here, pop Absorption Field.

Passives

Daedric Summoning: Power Stone
Dark Magic: Unholy Knowledge, Blood Magic, Persistance
Storm Calling: Capacitor, Energized, Disintegrate, Expert Mage
2H: Forceful, Heavy Weapons, Balance, Arcane Fighter, Battle Rush
Mages Guild: Mage Adept, Everlasting Magic, Magicka Controller, Might of the Guild

Highlights:

Ultimate ability cost -15%
Magicka/Stamina costs -5%
Dark Magic spells heal for 5%/Duration +20%
Magicka Regen +10%
Storm Calling +5% damage/-10% cost
2H abilities deal 25% splash damage/-20% cost feats/increased status effects/killing enemy increases
stamina regen 50% for 6 sec


So that's it. I tested this build a couple of times at low levels and it seemed to work fine, but I didn't do any AvA with it so that's a big question mark.

So this build is (almost) completely theoretical. Which leads to a couple of questions.

- I feel like this build has a synergy to it, but since it's driven by a concept, I wonder: am I deluding myself? Does it make sense to anyone else? Does it NOT make sense to anyone else?

- Is there some glaring weakness with the build that I've completely overlooked?

- I see very few builds that use Medium Armor. Everyone seems to go 5 heavy/light for melee and 5 light/2 heavy for casting. If I use Medium armor will I be dead before I can pull all of this off?

- Am I (unnecessarily) limiting myself by sticking to just 1 weapon and using it on both bars?

- Will being dependent on both stamina and magicka be good (meaning there's always some action I can take) or bad (2 resources to manage)?

- My thoughts that in AvA standoffs I'll be either using Velocious Curse and Lightning Flood or Endless Fury and Degeneration to deal ranged damage while waiting for an opening. So either bar will have 2 spells I can cast on it. Will that be sufficient contribution (and will my magicks hold up?).

Last Edited on: 03/23/2014 at 11:44 AM
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Response:

Seaimpin de na Ulchabhan Oráiste
Charlatan
Seaimpin de na Ulchabhan Oráiste
  • GW2: Charlatan.9306
  • ESO: @Charlatan57
Replied On: 04/05/2014 at 04:42 AM PDT
  • Twitch
  • Extra-Life

Bumping this to say I'm leveling my main character (named Charlatan) using this build - or maybe a very slightly tweaked version of it. I just hit level 10. So far I'm pretty happy with the build.

My quickbar is: Endless Fury, Critical Charge, Cleave, <rotating spot>, and Lightning Splash. I rotate spells through the #4 spot to level different trees. It is mostly the Daedric Curse, but most recently has been Crystal Shard.

Normal rotation is cast Shard, Fury, Charge, Cleave, then whack a few times with light/heavy attacks. Hit another Fury if the mob isn't dead and it'll likely explode. For groups I hit multiple Cleaves. 

Observations:

- needing both Magicka and Stamina makes things a bit challenging

- I seem to run out of Stamina faster than I run out of Magicka.

- I haven't had any real issues killing anything so far (yeah, I know it's early).

- I haven't morphed Cleave yet because I'm still torn between whether I want a damage shield or a faster Ultimate.

- I'm not sure how valuable repeatedly hitting Cleave will be, since it reapplies the bleed on each hit. Also I have learned Skeletons, Ghosts, and Dwemer machines are all immune to bleeds!

I'm holding off on Dizzying Swing and going to go straight to Reverse Slash->Executioner as soon as it unlocks.

 

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Devotion Rank 20Valor Rank 7Fellowship Rank 12Scholar Rank 4Artisan Rank 9
Curadh de na Capall
TuzSeaghdha
Curadh de na Capall
  • ESO: @TuzSeaghdha
Replied On: 04/05/2014 at 08:31 AM PDT
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I have been keeping the idea of a Shaman in the back of my mind for a while now and your post caught my eye and I printed a copy for reference in the future. But, because I spent 12 years playing a Shaman main in EverQuest my "Traditional" Shaman looks a bit different with a hammer and shield or a two hand spear that I know is not in ESO. Also, he used poison death over-time a lot and some magic cold spell direct damage. He had a pet spirit wolf that aided in combat and was able to shape shift into a bear at will. His melee debuffs and slow attack spells where a must in any serious group. And he was an excellent back up healer with strong buffs to aid group members in combat.

This build is only an idea that you have pushed a bit forward but I have not looked at any skills to see if it can even come close. Just sharing it here for a little fun idea to think about.

just my 1cp worth

Tuz

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Devotion Rank 20Fellowship Rank 10Scholar Rank 4Artisan Rank 3
Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 04/05/2014 at 09:43 AM PDT

I actually made a Nord 2H sorceror with the idea of making him into a Thane (per my post on this forum) but so far he is more akin to your Shaman, wearing medium and some bits of heavy armor. He's currently using Mage's Fury, lightning form and crystal shard, critical rush, uppercut and storm atronach. I'm quite happy.

Awards & Achievements
Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 3
Curadh de na Capall
TuzSeaghdha
Curadh de na Capall
  • ESO: @TuzSeaghdha
Replied On: 04/05/2014 at 02:57 PM PDT
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Found your 2H/Heavy Sorceror "Thane" post Orsan. Thanks!

I have just started to go back through all the posts on builds here and I continue to search the web.

Took me a long time to get it through my head that this wasn't the world of MMORPG's I played in the past where a warrior was a warrior and a wizard was a wizard, lol, you know what I mean! :)

I learn something new every day!

Thanks!

Tuz



» Edited on: 2014-04-05 14:57:56

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Muintir de na Faolchu
Rodalli
Muintir de na Faolchu
Replied On: 08/05/2014 at 07:27 PM PDT
  • Steam

Hey Charlatan,

Thanks for sharing this build! It looks like a lot of fun and I love how thematic it is. Do you still play this build? What kind of stat allocation are you using for this?

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Devotion Rank 20Fellowship Rank 4
Muintir de na Capall
Bluenotebacker
Muintir de na Capall
  • ESO: @Bluenotebacker
Replied On: 08/06/2014 at 07:10 AM PDT
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I love the theme, and I can envision a lot of usefulness from a build like this. Imagine an entire group (of 4) Shamen blasting their way through a dungeon or the enemy's front lines. 

My shaman in DAoC also used a sheild and a mace, but sometimes used a 2H hammer. I also miss having some kind of 2H staff melee type of weapon, but I think ESO has done a pretty good job giving us a variety to choose from. Dual wielding axes or maces might be interesting as an alternative to the 2H in this build.

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Devotion Rank 19Fellowship Rank 5Scholar Rank 3Artisan Rank 4
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