Greetings,
I know the past couple times we've taken to the field there has been some vocalness about "not winning" durring our family events. I know in the first few nights I explained how this would all go down but to avoid having to give a lengthy speech each week I'll post it here.
Our Plan:
Yes there is one even though it doesn't look like it.
- Teach Players How To Survive - We spent most of our first few events teaching terrain awareness, how to fight facing your enemies approach, how to read the map, and how to see the zerg before it's on top of you.
- Teach Players How To Kill - The majority of our warforce only PvP's when the family is running an event together. We have a LOT of unexperienced players that fall into the as soon as you see red spam every key on your keyboard as fast as you can and hope they die category. We've spent the past month teaching people to only engage those who are targets. Don't linger too long in one place unless you're in a fortified location and can fight a force 3-5 times your size.
- Equip Players With Better Gear - Anyone that says gear does not matter has not played conquest long. We have gone up against groups half our size and have been vaporized by fully geared players. The Gaiscioch did not take part in the spawn camping phase and did not gain 6 PR levels a day. We are for the most part underequipped and will require some time before we have the levels we need to stand against forces equal or larger than our own.
- Teach Players How To Take That Which Has Already Been Destoryed - The white flags on the map denote contested objectives. A couple weeks ago we spent the evening hunting them to steal objectives away from the capturing party. Let the other players do the work and then sweep in for the kill and steal the objective. This keeps your force moving and not in one place thus reducing the chances of being caught by the mega-zerg.
- Teach Players How To Take Multiple Objectives At The Same Time - This one we're almost ready for. We have been splitting on occassion into 2 units to attack two targets at the same time but we still have work to do before we can devide into single groups to attack 8 targets at the same time. This is our endgame goal but we are not quite there yet. As we get stronger and more aware of our surroundings and frequent travel paths we will be able to split our force to conquer a large portion of the map at the same time.
- Winning - At the very last stage of our development we will focus on Winning the match. Without proper training, gear, awareness, and rank we are cannon fodder and will be easilly disposed of. Through challenge comes strength, through strength comes victory. For us to be in a place where we as a family can win we need to be perseverant and focus on the lessons and mission at hand. As we grow stronger winning will be a more viable option.
- Gear - Most of our players are under rank 20 and might not even have a full set of PvP gear yet. As we kill and keep throwing ourselves on the battlefield, favor and prestige will accumulate. Until we can get people into their Tier 4-5 sets it's going to be an uphill battle and we should focus on survival.
- Experience - For most of our players, this is the only PvP they will do. They lack the neccessary field time to engage an enemy as a 5 man premade would. Seasoned veterans will have a natural advantage against us so we must use those of us that we have who know how to PvP as the dagger that stabs the primary targets (healers, mages) while those who are learning provide support or at least distract. The more time we put on the battlefield the more experienced our force will become.
- Underdog - Being we are trying to take in multiple raid groups of people into the same faction a lot of times we will be forced to the empty team. While we'd like to be on Nightfall every time, with the current hard caps it's a near impossibility when the zerg decideds to play Nightfall. We will be forced onto the team with the least number of people which in turn makes us the out numbered and out gunned ones. On the bright side it means we'll have more to kill and we can be highly annoying to the 2 larger sides. This however will reduce our chances of winning significantly.
What To Expect:
We will not be staying in 1 place for long, we will be continuously moving. If you get separated from the pack it will be up to you to find your way back. If we find that a member of our raid refuses to regroup or follow orders we will remove them to allow someone that will to join our raid. Our focus for the time being is not on winning but on drawing out the engagement for the full 3 hours of our event. We will try to attack the winining side to keep both sides below the 60% mark. Winning will not be our focus until we have the firepower to make it happen. So if you want to "Win" now, please join the zerg not us. You have 165 hours a week where you can zerg surf and gear up, gain your marks and win win win. These 3 hours a week are about helping the rest of our family get the gear and ranks they need to survive while having a fun and engaging battle along the way. Please keep in mind we are out here to have fun and do whatever we can to stand against a foe much more powerful and capable than ourselves. In the process, we will grow stronger.
Foghladha's Rules Of Combat Participation:
- Stay With Your Group - If we can't count on you being there when battle errupts we will remove you from the group to allow someone else who will stay with the group.
- Follow Orders - Don't question them, don't argue with them, if the leader says jump you jump. If you have an issue with said order wait until after the event and pull the leader asside afterwords. I don't have time to explain the entire plan, I only have enough time to get you in possition to execute it. In the time it takes to explain, opportunity has already passed.
- Suggestion's Welcome, Snide Remarks Are Not - If you have an idea and it's a quite moment feel free to share it. However if you have a sarcastic remark or snide remark do no utter it. We will kick anyone who acts our against the unit. Morale is essential in combat and anyone that jeopardizes that will be removed immediately.
- Don't Expect Us To Wait For You - If you go AFK on the battlefield, your on your own. We will not risk leading our warforce to death sitting in one spot. If you must go AFK please find a hidden spot to hide and then regroup with us when your back. We try to move positions every 1:30 so if you take longer than that to do something we will be moving.
- No Negative Comments - Again if you mess with our Morale we will kick you. We must build unity and anything that stands in the way will be removed.
War is not predictable. We can do our best to encourage our enemy to attack where we want them to but in the end PvP is random and unpredictable. This is not like a boss fight in a dungeon where you know whats going to happen next. Therefor commands will change on the fly, you will change directions a lot, change focus a lot, and be lead off cliffs randomly. This is an unavoidable truth with PvP so please don't complain about going west then east then north then west again. War is dynamic and the battlefield continously changes.
I hope this clears the air on what to expect durring our family conquest nights.