So as we were dominating this week in T2 i found that a couple of people thought we were ready for T1 and that we would be a force to reckon with.
I will start off and say that we could compete in T1, but as we are we would be struggling :(
But why do I assume such an outcome. It comes down to a few things.
1. Venom, a must have in WvW.
2. The Utility factor of each class.
3. Organization.
4. Hardcore vs Casual.
Venom
So your probably thinking to yourself, hey I think my thief build is fine, or even hey I don't even have a theif. This ironicly is not what im talking about.
A new consumable has recently been Discovered in the South East corner of the Iron marshes. This Skale Venom can be bought from a vendor that you complete an dynamic event for and is now a must have in wvw.
So what does this Skale Venom do? Skale Venom is a consumable that neither takes your food or tool buff slot its a buff of its own. This Consumable makes it 20% on a crit you will stack weakness and vulnerability.
So why is this a must need for T1? Well in a SoS zerg 90% of their players will have this venom on, meaning in a zerg fight expect to be permanently weakened and almost have a constant 25 vulnerability stack on you, meaning you hit 50% less dmg and take 25% more dmg.
Utility Factors
So you may of not known this but almost every class has a major utility factor that can be game changing. With these utility a 10 man can easily stand toe to toe with a 50 man zerg who isnt using these and dominate them.
What utility can accomplish such feats? Well its a combination of 2 major abilities, one from elementalist, and one from theifs :)
Whirling Winds a attack 4 on your Air focus on elementals creates a giant bubble that completely stops range from entering in it and stops it from working inside of it. This means as long as you shoot things you will do nothing in the fight besides creating fields or using utility skills. This will stop at least 50% of a zergs dmg.
Black power, a attack 5 on your pistol on theifs that creatures a circle that blinds anyone in it every 1 second. This means as long as your in this field your vision will be blinded making you lose target and making it so your unable to see certain people, as well as makes it so you cannot hit with your attacks so long as your in this field(unless you have quickness).
You may thing that Black power wouldn't be so effective with it being such a small circle, but when all of the theifs in your zerg use it, you'll find that you have a giant field of blindness that can dominate your enemies. This will stop at least 50% of a zergs dmg.
I will inform you that every SoS zerg has and fully abuses these two utility factors.
Organization
Tier 1 is pretty much the definition of WvW organization. And why I believe SoS will be king of the WvW ladder for a long time. They are extremely hardcore WvW players and thus are highly organized in it.
Just so you guys know, the people who discovered you could use Skale Venom in WvW was Sea of Sorrows, as they have a guild entirely dedicated to finding out new ways to give them an edge.
Hard Core vs Casual
A very important factor in this. You see our server is more casual than the others in Tier 1. In a sense we're the football team that practices 3 days a week while Sea of Sorrows just doesn't stop praticing. Which in my opinion is a good thing.
As an added foot note, Black Gate that moved up to T1 regrets this fate quite a bit. They find it way to competitive and to hard. They would much rather of stayed in T2 where they were on a more even field. Yes they were the strongest of T2 but that wasn't we they liked it. They liked it because both their hardcore and casual players could play in wvw and have fun. Now that their in T1 their casual wvw players hate to play wvw.
So in regard I hope we stay in T2 as for a casual WvW play it is alot more fun.