From the WvW dev today. They also think they found the bug that was letting some people enter in before others who had queued up before them.
|
From the WvW dev today. They also think they found the bug that was letting some people enter in before others who had queued up before them.
Thanks for posting that Falstaff. All those rules/scenarios made sense... But I had to read the second one a half-dozen times before I understood what he was explaining... heh heh I don't understand the limitations for the fourth item though - If you are in an overflow map (with people from multiple servers) the game still knows which server you belong to. It must be just one level of monitoring that they decided would require "programming manpower of diminishing returns"... Meaning the design/development team had bigger fish to fry... Afterall, I think the longest I have ever been in an overflow map was about five minutes - you can be without the Wv3 data for that long... heh heh...
Good info, thanks for the post. Also, I didn't realize that the overflows were multi-server. I just assumed they were server unique. Like a second Lion's Arch, but still filled with people from Sanctum of Rall. Interesting.
Yeah. Alot of people don't know that the Overflow is a bunch of servers together. There was a guy trying to recruit people to his guild and in his recruitment message he said "We are new here in Tarnished Coast" and everyone started saying stuff like "Hey you aren't in Tarnished Coast, you are in Ehmry Bay" and others were like "You are in Stormbluff Isle!" And I think immediately, everyone in that overflow got to learn that the overflow is mixed with other servers. I am impressed by ArenaNet tho. If you try to join an instance. Such as Caudecus Manor, with people from another server, it will actually let you join it together, if you guys are in the party, in the overflow, together.