I mentioned this in Raidcall tonight, while we were out in WvW for Club G, so thought I'd post it here for folks to read for themselves: You thought that was it for Guild Wars 2?
WvW players, take particular note in the section under: "Concern: I hate being on an underpopulated/rubbish server! We were rubbish in the world-versus-world league."
If you put that into context of the whole, it sounds like the WvW Season 2 is going to be pushed back until later this year, once they're done focusing on this PvE story deal in March. Keep in mind that they still have the Runes/Sigils and other balance changes that they will most likely push out before they start the WvW season, as well as the sPVP updates.
Personally, I think that Anet is taking a huge gamble on being able to keep their core WvW players away from ESO, but we'll have to see what Zenimax can finalize and offer to the Siege Warfare players. Personally, I believe that a return to a more DAoC/Warhammer design of Siege Warfare system will pull that fanbase away from the zerging speedball mess that WvW has turned into, especially if it continues to limit 80 players, per world, to a map. That "Queue Map" concept is just not going to cut it, IMO. Its not siege warfare, its just mass open-field zergballing, which is not something that they will want to encourage more of.
I still maintain my belief that disabling swiftness on WvW maps and removing non-guard NPCs and raising player population caps from 80 to at least 120 will be the best improvements to the WvW system. Without those two things happening, I just do not see a whole lot promise for continued interest in Guild Wars 2's offering to the Siege Warfare fanbase.
You'll have to take away from it what you will, but that's my thoughts on the direction that I see coming. (also don't forget that Camelot: Unchained is still looming in the not-so-distant future)