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The Buffs/Debuffs and their Sources

Seaimpin de na Iomproidh Corcra
DeaconGrim
Seaimpin de na Iomproidh Corcra
  • ESO: @Rudyard
Posted On: 01/28/2015 at 06:50 PM

I'm starting this thread to try to collect the sources of the major and minor versions of each buff.

For those who may not know, in 1.6 many skills have been modified to give certain buffs, and these buffs are not stackable. Each buff has a major and minor version. You can have a major and a minor version of the buff active at the same time, but you cannot have multiple major versions of the buff or multiple minor versions of the buff active at the same time.

This list should be helpful for theory-crafting (a lot of builds will need rethinking) and to make sure you're not duplicating a buff and thus wasting a skill.

Berserk - Increases All Damage Done

  • Major (25%) - Storm Atronach Synergy (Sorc), Reaper's Mark (NB) only given after marked target dies
  • Minor (8%) - Ambush (applies on next attack) (NB), Combat Prayer (Resto)

Breach - Reduce Target's Spell Resistance 

  • Major - Mark Target (NB)
  • Minor - none mentioned in Patch Notes

Brutality - Increase Weapon Damage

  • Major (20%) - Surge (Sorc) , Drain Power (NB) , Momentum (2-h) , Roar (Werewolf)
  • Minor (5%) - Mountain's Blessing (DK)

Defile - Reduce Target's Healing

  • Major (40%) - Death Stroke (NB), Dark Flare (Temp), Reverberating Slam (1h+s), Lethal Arrow (bow)
  • Minor (15%) - none mentioned in Patch Notes

Empower - Increase Damage of Next Attack

  • Major (20%) - Solar Flare (Temp), Wrecking Blow (2-h)
  • Minor (?) - 

Endurance - Increase Stamina Recovery

  • Major (30%) - Dragon Blood (DK), Absorption Field (Sorc), Restoring Aura (Temp)
  • Minor (10%) - Restoring Aura (Temp)

Evasion - Increase Dodge

  • Major (20%) - Blur (NB), Evasion (med. armor)
  • Minor (5%) - 

Expedition - Increase Movement Speed

  • Major (40%) - Absorption Field (Sorc), Boundless Storm (Sorc), Double Take (NB), Path of Darkness (NB), Quick Cloak (dual weap), Elusive Mist (Vamp), Rapid Maneuver (alliance - assault)
  • Minor (10%) - Midnight Drain (Vamp), Charging Maneuver (alliance - assault)

Force - Increase Critical Damage

  • Major (40%) - Aggressive War Horn (alliance - assault)
  • Minor (15%) - Hemorrhage (NB)

Fortitude - Increase Health Recovery

  • Major (30%) - Dragon Blood (DK), Absorption Field (Sorc), Restoring Aura (Temp), Circle of Protection (fighter's), Balance (mage's), Blood Altar (undaunted)
  • Minor (10%) - Restoring Aura (Temp)

Fracture - Reduce Armor

  • Major - Burning Breath (DK), Mark Target (NB), Surprise Attack (NB), Puncture (1h+s)
  • Minor - Power of Light (Temp), Focused Aim (Bow)

Heroism - Increase Ult. Gain

  • Major (3) - 
  • Minor (1) - Carve (2-h), Crippling Slash (1h+s)

Intellect - Increase Magicka Recovery

  • Major (30%) - Absorption Field (Sorc)
  • Minor (10%) - Summon Restoring Twilight (Sorc), Restoring Aura (Temp)

Mangle - Reduce Target's Max. Health

  • Major (40%)
  • Minor (10%) - Pulsar (destro)

Maim - Reduce Target's Damage Dealt

  • Major (30%)
  • Minor (15%) - Choking Talons (DK), Mass Hysteria (NB), Summon Shade (NB), Dizzying Swing (2-h), Low Slash (1h+s)

Mending - Increase Healing Done

  • Major (30%) - Igneous Shield (DK)
  • Minor (8%)

Prophecy - Increase Spell Crit. Chance

  • Major (10%) - Inferno (DK)
  • Minor (3%) - Exploitation (Sorc)

Protection - Reduce Damage Taken

  • Major (30%) - Bolstering Darkness (NB)
  • Minor (8%) - Suppression Field (Sorc), Circle of Protection (fighter's)

Resolve - Increase Armor

  • Major - Spiked Armor (DK), Lightning Form (Sorc), Shadow Barrier (NB), Rune Focus (Temp), Immovable (heavy armor)
  • Minor - Stone Giant (DK), Bound Armor (Sorc), Mirage (NB), Ransack (1h+s), Blessing of Protection (resto), Sturdy Horn (alliance - assault)

Savagery - Increase Weapon Crit. Chance

  • Major (10%) - Flames of Oblivion (DK), Biting Jabs (Temp), Evil Hunter (fighter's)
  • Minor (3%)

Sorcery - Increase Spell Damage

  • Major (20%) - Power Surge (Sorc), Entropy (mage's)
  • Minor (5%) - Illuminate (Temp)

Vitality - Increase Healing Taken

  • Major (30%) - Soul Siphon (NB)
  • Minor (8%) - Coagulating Blood (DK), Swallow Soul (NB), Restoring Focus (Temp), Bone Surge (undaunted), Mystic Guard (alliance - assault)

Ward - Increase Spell Resistance

  • Major - Spiked Armor (DK), Lightning Form (Sorc), Rune Focus (Temp), Immovable (heavy armor)
  • Minor - Reflective Plate (DK), Bound Aegis (Sorc), Blessing of Protection (resto), Sturdy Horn (alliance - assault)

Last Edited on: 01/29/2015 at 06:09 PM
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Response:

Seaimpin de na Iomproidh Gorm
tnliverpool
Seaimpin de na Iomproidh Gorm
  • ESO: @tnliverpool
Replied On: 01/28/2015 at 06:59 PM PST
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Potions now apply the appropriate regeneration buff as the secondary effect.  Other potion buffs are major I believe.

Evil hunter (fighters guild) also applies major savagery.



» Edited on: 2015-01-28 19:02:46

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Seaimpin de na Iomproidh Corcra
DeaconGrim
Seaimpin de na Iomproidh Corcra
  • ESO: @Rudyard
Replied On: 01/28/2015 at 07:28 PM PST

Added. Post any others you find and I will update the list.

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Curadh de na Capall Oráiste
delaDude
Curadh de na Capall Oráiste
  • ESO: @de.la_Dude
Replied On: 01/29/2015 at 10:03 AM PST

This is a great idea Deacon! I'll add some more to this next time I log onto the PTS (prob Friday evening).

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 01/30/2015 at 07:49 AM PST
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Thanks for doing this Deacon.  Being the crazy casual person, I can say I go with the flow and see how things work rather than getting into the details like this.  My nerd is going to be applied to redoing my provisioning spreadsheet for all materials and 165 or so recipes I have.  ::chuckles::

Don't mess with Mama Bear, I might hug you too tight. =D
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Lorgaire de na Iomproidh
Joojoobees
Lorgaire de na Iomproidh
  • ESO: @Joojoobees
Replied On: 01/30/2015 at 12:08 PM PST

I checked the potions and they have moved over to this system as well, for example Stamina potions grant Major Endurance. I only had a chance to go through the Blessed Thistle two-potion combos, but here is what I came up with:

  • Blessed Thistle & Columbine = Major Endurance
  • Blessed Thistle & Dragonthorn = Major Brutality
  • Blessed Thistle & Mountain Flower = Major Endurance
  • Blessed Thistle & Namira's Rot = Major Expedition
  • Blessed Thistle & Stinkhorn = Major Brutality (with a negative side effect)

The side effects are NOT related to the new Buff/Debuff system so far, and there are also effects that are not drawn from the Buff system (instant Stamina boost, for example).

Quality: As you increase the quality of the solvent (water) used in creating the potion, the Buff itself does not change, but the duration of the effect increases. Examples:

  • Blessed Thistle & Columbine [Clear Water - lvl 10] = Major Endurance for 12.3 seconds
  • Blessed Thistle & Columbine [Cleansed Water - lvl 30] = Major Endurance for 19 seconds
  • Blessed Thistle & Columbine [Purified Water - lvl V1] = Major Endurance for 26.4 seconds

Even though the duration increases, the effect (Stamina Regen boosted by 20%) stays the same at every level. (There is an increase to the immediate Stamina restore, which is not related to the Buff system).

Hope everyone is enjoying PTS!

~ JJB

 

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